Unleashing Generative Non-Player Characters in Video Games: An AI Act Perspective.
Martin SasPublished in: GEM (2024)
Keyphrases
- video games
- game play
- artificial intelligence
- learning experience
- computer games
- commercial games
- educational games
- ai systems
- game playing
- expert systems
- game developers
- generative model
- cognitive scientists
- learning tools
- knowledge representation
- serious games
- game design
- game based learning
- case based reasoning
- intelligent systems
- machine learning
- cognitive science
- game ai
- multimedia