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To Act or Not to Act: An Adversarial Game for Securing Vehicle Platoons.

Guoxin SunTansu AlpcanBenjamin I. P. RubinsteinSeyit Camtepe
Published in: IEEE Trans. Inf. Forensics Secur. (2024)
Keyphrases
  • real time
  • virtual world
  • data sets
  • genetic algorithm
  • computer games