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Biofeedback Implementation in a Video Game Environment.

Christopher BischkeNarayan C. Debnath
Published in: ITNG (2014)
Keyphrases
  • video games
  • game engine
  • real time
  • educational games
  • game design
  • learning experience
  • game play
  • computer games
  • game playing
  • e learning
  • reinforcement learning
  • dynamic environments
  • key features