Quimi-Crush: A Digital Game for the Teaching of Inorganic Chemistry.
Oto A. L. CunhaJoimar B. GonçalvesVictor Travassos SarinhoPublished in: ICEC-JCSG (2019)
Keyphrases
- digital games
- digital game based learning
- educational tool
- learning environment
- secondary school
- game based learning
- educational games
- game play
- computer games
- learning tools
- conceptual understanding
- machine learning
- game design
- researchers and practitioners
- high school
- learning management systems
- higher education
- serious games
- foreign language learners
- digital media
- end users
- e learning