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"I'm the leader and I'm going to save the world": Characterizing Empowering and Disempowering Game Experiences.

Jan B. VornhagenDan BennettDooley MurphyElisa D. Mekler
Published in: Proc. ACM Hum. Comput. Interact. (2023)
Keyphrases
  • situated learning
  • role playing game
  • artificial intelligence
  • case study
  • monte carlo
  • game play