Automatic Content Creation for Games to Train Students Distinguishing Similar Chinese Characters.
Kwong-Hung LaiHoward LeungJeff K. T. TangPublished in: ICWL (2009)
Keyphrases
- chinese characters
- content creation
- chinese language
- educational software
- chinese character recognition
- e learning
- game based learning
- collaborative learning
- character recognition
- learning content
- learning environment
- web based learning
- learning activities
- learning outcomes
- learning objects
- native speakers
- learning experience
- higher education
- computer games
- learning styles
- learning process
- distance learning
- educational games
- distance education
- serious games
- game play
- online environment
- game playing
- metadata
- machine learning
- game design
- social media
- intelligent tutoring systems
- learning resources
- mobile learning