Students' Experience with Online Simulation Games: From Computer Anxiety to Satisfaction.
José M. PinaVictoria Bordonaba-JustePublished in: Interact. Comput. (2018)
Keyphrases
- computer anxiety
- distance education
- computer self efficacy
- web enabled
- online learning
- perceived usefulness
- distance learning
- qualitative analysis
- attitudes toward
- dependent variables
- instructional strategies
- online course
- student learning
- factors that affect
- college students
- e learning
- user satisfaction
- learning environment
- learning experience
- intelligent tutoring systems
- quantitative analysis
- computer games
- structural equation modeling
- higher education
- game based learning
- undergraduate students
- factors affecting
- digital games
- learning outcomes
- content analysis
- game play
- learning styles
- learning activities
- high school