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A teaching scheme using forerun computing-culture cases for computational-thinking oriented course.
Yiyi Xu
Pengfei Liu
Jun Zhao
Published in:
ICETC (2018)
Keyphrases
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computational thinking
game design
learning environment
high school
learning materials
e learning
learning systems
learning analytics
learning process
learning strategies
learning resources
distance learning
intelligent tutoring systems
online learning
object oriented
teaching methods
learning algorithm