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Integrating 2 1/2-D Computer Animation Techniques for Supporting Traditional Animation.
Frank Van Reeth
Published in:
CA (1996)
Keyphrases
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computer animation
virtual reality
motion capture
computer generated imagery
computer graphics
human motion capture
human body
human motion
markerless
virtual environment
human computer interaction
machine learning
software engineering
point correspondences
image sequences
three dimensional
image processing