Time-critical rendering of discrete and continuous levels of detail.
Christopher ZachStephan MantlerKonrad F. KarnerPublished in: VRST (2002)
Keyphrases
- continuous domains
- discrete space
- continuous data
- discrete data
- continuous variables
- continuous action
- discrete variables
- continuous functions
- computer graphics
- high quality
- decision theoretic
- data sets
- discrete version
- continuous space
- high fidelity
- continuous valued
- piecewise linear
- lower levels
- texture mapping
- discrete valued
- discrete geometry
- levels of abstraction
- ray tracing
- high levels
- image synthesis
- continuous attributes
- image generation
- rendered images
- neural network
- real time
- ambient occlusion