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Tangible and Casual NFC-Enabled Mobile Games.
Luis F. G. Sarmenta
Published in:
Pervasive (2012)
Keyphrases
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mobile games
mobile devices
mobile phone
smart phones
augmented reality
mobile learning
handheld devices
learning games
mobile users
wifi
mobile environments
computer games
mobile applications
location aware
learning activities
context aware
location based services
mobile technologies