CountMeIn: evaluating social presence in a collaborative pervasive mobile game using NFC and touchscreen interaction.
Michael WolbertAbdallah El AliFrank NackPublished in: Advances in Computer Entertainment (2014)
Keyphrases
- mobile phone
- mobile games
- social presence
- social learning
- collaborative learning
- mobile devices
- communication tools
- social interaction
- computer mediated communication
- computer mediated
- group discussion
- m learning
- instant messaging
- mobile learning
- smart phones
- human computer interaction
- context aware
- computer supported collaborative learning
- distance learning
- discussion forums
- mobile applications
- mobile technologies
- computing environments
- learning process
- student learning
- handheld devices
- learning processes
- learning outcomes