A Location-Based Game for Two Generations: Teaching Mobile Technology to the Elderly with the Support of Young Volunteers.
Wieslaw KopecKatarzyna AbramczukBartlomiej BalcerzakKatarzyna GniadzikGrzegorz KowalikRadoslaw NielekPublished in: CoRR (2017)
Keyphrases
- mobile technologies
- mobile devices
- mobile learning
- mobile phone
- learning scenarios
- learning games
- learning activities
- role playing
- video games
- language learning
- teacher professional development
- learning systems
- learning process
- learning environment
- distance learning
- higher education
- data model
- mobile applications
- mobile users
- m learning
- location based services
- serious games
- game design
- informal learning
- handheld devices
- case study
- e learning