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Four views of procedural character animation for computer games.
Ken Perlin
Chris Hecker
Craig Reynolds
Friedrich Kirschner
Published in:
Sandbox@SIGGRAPH (2008)
Keyphrases
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computer games
game design
game play
computer generated imagery
video games
educational games
digital storytelling
commercial games
computer graphics
object oriented
online game
game development
educational software
serious games
user interface
motion capture
game playing
artificial intelligence