A VR system for the exploitation of underwater archaeological sites.
Fabio BrunoAntonio LagudiLoris BarbieriMaurizio MuzzupappaMarco CozzaAlessandro CozzaRaffaele PelusoPublished in: IWCIM (2016)
Keyphrases
- virtual reality
- virtual environment
- website
- cultural heritage
- virtual world
- acoustic signal
- haptic device
- database
- augmented reality
- underwater vehicles
- multiscale
- information systems
- multi site
- autonomous underwater vehicle
- fish species
- sonar images
- underwater acoustic
- target tracking
- expert systems
- video sequences
- three dimensional
- decision trees
- databases
- data sets
- real time