A Computational Model of Emotions for Agent-Based Crowds in Serious Games.
Heiko AydtMichael LeesLinbo LuoWentong CaiMalcolm Yoke Hean LowKabilen Kadirvelen SornumPublished in: IAT (2011)
Keyphrases
- computational model
- serious games
- computational models
- virtual characters
- virtual environment
- video games
- cognitive architecture
- cognitive processes
- game play
- educational games
- game engine
- design principles
- multi agent systems
- game design
- computational framework
- computational modeling
- intelligent tutoring
- game development
- cognitive modeling
- game based learning
- educational tools
- visual processing
- multi agent
- learning processes
- computer games
- learning scenarios
- communication skills
- cognitive model
- working memory
- social skills
- emotional state
- social media
- affective states
- virtual humans
- visual information
- social interaction
- databases