Designing an Interactive RFID Game System for Improving Students' Motivation in Mathematical Learning.
Ho-Yuan ChenDing-Chau WangChao-Chun ChenChien-Hung LiuPublished in: EMC/HumanCom (2013)
Keyphrases
- learning process
- role playing
- role play
- teachable agent
- intrinsic motivation
- interactive learning
- life long learning
- learning games
- learning community
- elementary school
- english vocabulary
- student motivation
- learning gains
- digital games
- high school students
- cooperative learning
- learning analytics
- cognitive load
- learning environment
- mathematical concepts
- collaborative learning
- mobile games
- learning outcomes
- instructional strategies
- student learning
- computer assisted instruction
- blended learning
- serious games
- problem based learning
- university students
- learning opportunities
- high school
- university level
- attitudes toward
- statistically significant
- mobile learning
- learning activities
- online learning
- computer programming
- undergraduate students