Facilitating student and staff engagement across multiple offshore campuses for transnational education using an immersive video augmented learning platform.
Sasha NikolicWanqing LiPublished in: TALE (2016)
Keyphrases
- learning environment
- learning platform
- anti phishing
- learning games
- e learning
- education programs
- students learning
- learning activities
- educational environment
- multimedia
- learning process
- learning outcomes
- student centered
- virtual learning environments
- learning opportunities
- learning systems
- video sequences
- learning processes
- java programming
- digital games
- video data
- educational settings
- virtual reality technology
- information literacy
- university level
- virtual reality
- learning experience
- teacher education
- undergraduate students
- distance education
- learning materials
- mobile learning
- learning gains
- virtual environment
- online course
- role play
- higher education