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CASE: a framework for evaluating learner-computer interaction in Computer-Assisted Language learning.

Roderick A. FarmerBaden Hughes
Published in: CHINZ (2005)
Keyphrases
  • computer assisted language learning
  • language learning
  • information systems
  • video games
  • e learning
  • multimedia
  • learning environment
  • learning process
  • statistically significant
  • college students