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A Simple and Flexible Volume Rendering Framework for Graphics-Hardware-based Raycasting.

Simon StegmaierMagnus StrengertThomas KleinThomas Ertl
Published in: VG (2005)
Keyphrases
  • graphics hardware
  • volume rendering
  • processing speed
  • real time
  • image based rendering
  • texture mapping
  • image processing
  • d objects
  • general purpose
  • parallel processing
  • graphics processing units