Absolute and Relative User Perception of Classification Accuracy in an Affective Video Game.
Sean M. McCreaGregor GersakDomen NovakPublished in: Interact. Comput. (2017)
Keyphrases
- video games
- classification accuracy
- game design
- user interface
- educational games
- learning experience
- affect recognition
- end users
- user preferences
- learning tools
- virtual environment
- user interaction
- game play
- training set
- user profiles
- user experience
- computer games
- feature set
- user model
- game based learning
- feature space