Login / Signup

A kernel based learning method for non-stationary two-player repeated games.

Renan Motta GoulartSaul C. LeiteRaul Fonseca Neto
Published in: Knowl. Based Syst. (2020)
Keyphrases
  • non stationary
  • pairwise
  • empirical mode decomposition
  • support vector machine
  • decision trees
  • learning process
  • least squares
  • incomplete information