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An EPC-based middleware enabling reusable and flexible mixed reality educational experiences.
Alessandro Fiore
Luca Mainetti
Luigi Patrono
Roberto Vergallo
Published in:
SoftCOM (2013)
Keyphrases
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mixed reality
educational experiences
augmented reality
virtual world
distance learning
computer generated imagery
intelligent environments
digital museum
virtual humans
supply chain
software systems
virtual reality
human body
learning algorithm
educational games
multi party
virtual environment
three dimensional