Gen X and Digital Games: Looking Back to Look Forward.
Julie A. BrownHannah Ramsden MarstonPublished in: HCI (27) (2018)
Keyphrases
- higher education
- digital games
- educational contexts
- learning environment
- game design
- game based learning
- learning contexts
- educational games
- game play
- digital game based learning
- learning tools
- foreign language learners
- educational tool
- computer games
- digital media
- role play
- serious games
- expert systems
- secondary school
- multimedia
- artificial intelligence
- video games