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Using Biometric Measurement in Real-Time as a Sympathetic System in Computer Games.

Stephanie CharijAndreas Oikonomou
Published in: Int. J. Game Based Learn. (2013)
Keyphrases
  • computer games
  • real time
  • digital entertainment
  • video games
  • game design
  • educational games
  • data acquisition
  • serious games
  • game play
  • case study
  • collaborative learning
  • game engine
  • digital storytelling
  • commercial games