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Using Biometric Measurement in Real-Time as a Sympathetic System in Computer Games.
Stephanie Charij
Andreas Oikonomou
Published in:
Int. J. Game Based Learn. (2013)
Keyphrases
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computer games
real time
digital entertainment
video games
game design
educational games
data acquisition
serious games
game play
case study
collaborative learning
game engine
digital storytelling
commercial games