How to design compelling Virtual Reality or Augmented Reality experience?
Simon RichirPhilippe FuchsDomitile LourdeauxDominique MilletCédric BucheRonan QuerrecPublished in: Int. J. Virtual Real. (2015)
Keyphrases
- augmented reality
- virtual reality
- tangible interaction
- virtual environment
- computer graphics
- learning games
- virtual objects
- markerless
- user interface
- photorealistic
- mixed reality
- computer animation
- virtual world
- collaborative virtual environments
- three dimensional
- human computer interaction
- interactive virtual
- virtual museum
- tangible user interface
- virtual space
- real scenes
- user experience
- design process
- multimedia
- real environment
- head mounted display