Four paths to computer animation: entertainment, broadcast, education, and science: will their futures converge?
Nancy St. JohnBill KovacsJim BlinnCarl RosendahlCraig UpsonPublished in: SIGGRAPH (Panels) (1988)
Keyphrases
- computer animation
- virtual reality
- computer graphics
- elementary school
- learning sciences
- computer generated imagery
- science education
- motion capture
- e learning
- human motion capture
- artificial intelligence
- computer games
- higher education
- multimedia
- mobile games
- interactive narrative
- distance learning
- computer vision
- human body
- machine learning