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L-system Application to Procedural Generation of Room Shapes for 3D Dungeon Creation in Computer Games.

Izabella AntoniukPawel HoserDariusz Strzeciwilk
Published in: ACS (2018)
Keyphrases
  • computer games
  • game play
  • artificial intelligence
  • video games
  • game design
  • learning tools
  • educational games
  • digital storytelling
  • commercial games