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L-system Application to Procedural Generation of Room Shapes for 3D Dungeon Creation in Computer Games.
Izabella Antoniuk
Pawel Hoser
Dariusz Strzeciwilk
Published in:
ACS (2018)
Keyphrases
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computer games
game play
artificial intelligence
video games
game design
learning tools
educational games
digital storytelling
commercial games