Comparing game input modalities: A study for the evaluation of player experience by measuring emotional state and game usability.
Stavroula BampatziaAngeliki AntoniouGeorge LepourasEftychia RoumeliotiVarvara BravouPublished in: RCIS (2015)
Keyphrases
- massively multiplayer online role playing games
- game play
- game players
- computer games
- repeated games
- nash equilibrium
- video games
- game theory
- game playing
- emotional state
- two player games
- imperfect information
- user experience
- adventure game
- multi player
- board game
- online game
- game design
- human players
- virtual characters
- nash equilibria
- card game
- game mechanics