Scenario Based Active Learning Programming with Unity 3D.
Hyesung ParkSean YangHongsik ChoiPublished in: SIGCSE (2020)
Keyphrases
- active learning
- programming environment
- machine learning
- selective sampling
- programming language
- music emotion classification
- learning strategies
- learning algorithm
- object oriented programming
- training set
- training examples
- semi supervised
- programming course
- experimental design
- learning process
- relevance feedback
- unlabeled data
- sample size
- computer programs
- supervised learning
- database systems
- support vector machine
- sample selection
- annotation effort
- data sets