Employing Ambient Intelligence Technologies to Adapt Games to Children's Playing Maturity.
Emmanouil ZidianakisIoanna ZidianakiDanae IoannidiNikolaos PartarakisMargherita AntonaGeorge PaparoulisConstantine StephanidisPublished in: HCI (9) (2015)
Keyphrases
- ambient intelligence
- computer games
- ambient intelligence systems
- ambient computing
- ambient intelligent
- ami systems
- card game
- intelligent environments
- game playing
- pervasive computing
- educational games
- ubiquitous computing
- everyday life
- intelligent systems
- smart objects
- artificial intelligence
- context awareness
- board game
- smart environments
- context aware
- games played
- game players
- online game
- playing games
- imperfect information
- international symposium
- human centered
- video games
- everyday objects
- ambient intelligence environments
- ambient assisted living
- wearable computing
- perfect information
- smart home
- data mining
- mobile computing
- neural network
- software engineering
- artificial neural networks
- human players