Integrating procedural generation and manual editing of virtual worlds.
Ruben SmelikTim TutenelKlaas Jan de KrakerRafael BidarraPublished in: PCGames@FDG (2010)
Keyphrases
- virtual world
- virtual environment
- virtual reality
- physical world
- multi user
- mixed reality
- virtual learning environments
- semi automatic
- social context
- virtual communities
- game based learning
- generation process
- artificial intelligence
- labor intensive
- virtual agents
- human computer interaction
- face to face interactions