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Computational Thinking as Play: Experiences of Children who are Blind or Low Vision in India.

Gesu IndiaGeetha RamakrishnaJyoti BishtManohar Swaminathan
Published in: ASSETS (2019)
Keyphrases
  • computational thinking
  • playing games
  • game design
  • children learn
  • computer games
  • developing countries
  • case study
  • pilot study
  • young children
  • metadata
  • distance learning
  • video games
  • design patterns