A software architecture for integrating modeling with kinematic and dynamic animation.
Michael ChmilarBrian WyvillChuck HerrPublished in: Vis. Comput. (1991)
Keyphrases
- software architecture
- description language
- distributed systems
- software systems
- reference model
- embedded software
- software engineering
- functional requirements
- software development
- dynamic environments
- software evolution
- degrees of freedom
- design patterns
- reference architecture
- human body
- motion capture
- autonomous agents
- computer graphics
- object oriented
- machine learning