Building a Planner: A Survey of Planning Systems Used in Commercial Video Games.
Xenija NeufeldSanaz MostaghimDario L. Sancho-PradelSandy BrandPublished in: IEEE Trans. Games (2019)
Keyphrases
- planning systems
- video games
- commercial games
- forward chaining
- planning problems
- computer games
- automated planning
- htn planning
- ai planning
- learning experience
- planning process
- educational games
- planning domains
- game play
- game playing
- game design
- control knowledge
- game development
- hierarchical task network
- serious games
- learning tools
- state space
- planning tasks
- orders of magnitude
- learning process
- case study
- mathematics learning
- computer supported collaboration
- e learning
- machine learning