Enabling Social Dimensions of Learning through a Persistent, Unified, Massively Multi-User, and Self-Organizing Virtual Environment.
Julian LombardiMark P. McCahillPublished in: C5 (2004)
Keyphrases
- virtual environment
- multi user
- virtual world
- virtual reality
- learning process
- augmented reality
- role play
- learning systems
- multiple users
- computer graphics
- social dimensions
- learning algorithm
- serious games
- online learning
- user interface
- higher education
- learning technologies
- software engineering
- reinforcement learning
- interaction model
- single user
- physical environment
- computer vision
- artificial intelligence