Measuring the effect of game updates on player engagement: A cue from DOTA2.
Xiaofang ZhongJinjie XuPublished in: Entertain. Comput. (2022)
Keyphrases
- game mechanics
- game play
- video games
- repeated games
- game design
- digital games
- imperfect information
- two player games
- computer games
- game playing
- multi player
- board game
- game players
- educational games
- boolean games
- human players
- learning experience
- computer poker
- virtual world
- current situation
- game theory
- game based learning
- optimal strategy
- user engagement
- evaluation function
- minimax search
- learning environment
- massively multiplayer online role playing games