MagicMuseum: Team-based Experiences in Interactive Smart Spaces for Cultural Heritage Education.
Simone GhiazziStefano RivaMattia GianottiPietro CrovariFranca GarzottoPublished in: AVI (2022)
Keyphrases
- cultural heritage
- smart spaces
- knowledge society
- web based technologies
- interactive narrative
- multimedia
- digital libraries
- context aware
- ubiquitous computing
- digital objects
- e learning
- web based learning
- multi user
- mobile devices
- mobile learning
- virtual museum
- case study
- rapid prototyping
- pervasive computing
- virtual reality
- learning process
- social media
- digital collections
- higher education
- team members
- daily life
- expert systems
- heterogeneous collections
- artificial intelligence
- cidoc crm