3D virtual character reconstruction from projections: a NURBS-based approach.
Olfa TrikiTitus B. ZahariaFrançoise J. PrêteuxPublished in: Image Processing: Algorithms and Systems (2004)
Keyphrases
- virtual characters
- discrete tomography
- tomographic reconstruction
- discrete sets
- three dimensional
- horizontal and vertical projections
- virtual environment
- projection images
- fan beam
- b spline
- binary matrices
- social interaction
- image reconstruction
- x ray
- deformable models
- serious games
- back projection
- cone beam
- pedagogical agents
- mesh generation
- virtual humans
- social networks
- computer graphics
- human body
- metadata