Assessing Cognitive Functions with VR-Based Serious Games that Reproduce Daily Life: Pilot Testing for Normative Values.
Pedro GamitoJorge OliveiraRodrigo BritoPaulo LopesDiogo MoraisLudmila PintoLuis RodeloFátima GameiroBeatriz RosaPublished in: REHAB (2014)
Keyphrases
- daily life
- serious games
- virtual environment
- cognitive functions
- pilot testing
- virtual reality
- information processing
- human brain
- computer games
- video games
- learning processes
- educational games
- game play
- game development
- activity recognition
- virtual world
- social skills
- case study
- database
- design principles
- learning objects
- clinical decision support
- communication skills
- semi supervised