Mobile GPU shader processor based on non-blocking Coarse Grained Reconfigurable Arrays architecture.
Kwontaek KwonSungjin SonJeong-Soo ParkJeongae ParkSangoak WooSeokyoon JungSoojung RyuPublished in: FPT (2013)
Keyphrases
- coarse grained
- multithreading
- fine grained
- heterogeneous computing
- parallel architecture
- systolic array
- computation intensive
- data marts
- shared memory
- real time
- parallel processing
- multi core processors
- hardware implementation
- protein sequences
- parallel computing
- functional units
- single instruction multiple data
- general purpose
- high level
- energy landscape
- graphics processing units
- graphics hardware
- massively parallel
- distributed systems
- distributed memory
- xilinx virtex
- parallel algorithm
- information retrieval systems
- image segmentation