Login / Signup
Merging multiple B-spline surface patches in a virtual reality environment.
Harish Pungotra
George K. Knopf
Roberto Canas
Published in:
Comput. Aided Des. (2010)
Keyphrases
</>
virtual reality
b spline
virtual training
virtual environment
virtual world
surface patches
computer graphics
virtual humans
control points
virtual space
three dimensional
basis functions
virtual reality technology
d objects
virtual reality environments
least squares
image data
salient features
real time
human body