On Dynamic Scheduling for the GPU and its Applications in Computer Graphics and Beyond.
Markus SteinbergerPublished in: IEEE Computer Graphics and Applications (2018)
Keyphrases
- computer graphics
- dynamic scheduling
- real time rendering
- process planning
- computer aided design
- computer vision
- image synthesis
- virtual reality
- flexible manufacturing systems
- image processing
- real time
- virtual environment
- photorealistic
- texture mapping
- computer animation
- computer vision and computer graphics
- image based rendering
- geometric models
- graphics processing units
- gpu implementation
- computational geometry
- parallel computing
- real world objects
- distributed systems
- realistic rendering
- high dynamic range
- data transfer
- geometric modeling
- computer generated images
- response time
- computer generated imagery