Improving teaching and learning of computer programming through the use of the Second Life virtual world.
Micaela EstevesBenjamim FonsecaLeonel MorgadoPaulo MartinsPublished in: Br. J. Educ. Technol. (2011)
Keyphrases
- learning algorithm
- virtual world
- computer programming
- learning process
- virtual environment
- reinforcement learning
- learning systems
- multi user
- teaching strategies
- online learning
- virtual learning environments
- virtual reality
- high school
- subject matter
- physical world
- programming concepts
- college level
- introductory computer
- human activities
- programming course
- computer programs
- general purpose
- computer science
- multimedia
- e learning