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PathGame: Crowdsourcing Time-Constrained Human Solutions for the Travelling Salesperson Problem.

Slavisa DumnicDordije DupljaninVladimir BozovicDubravko Culibrk
Published in: Comput. Intell. Neurosci. (2019)
Keyphrases
  • neural network
  • human interaction
  • multi objective
  • artificial intelligence
  • information systems
  • website
  • human computer interaction
  • benchmark problems
  • similar problems