Virtual characters facial and body animation through the edition and interpretation of mark-up languages.
Maria del Puy CarreteroDavid OyarzunAmalia OrtizIker AizpuruaJorge PosadaPublished in: Comput. Graph. (2005)
Keyphrases
- virtual characters
- virtual humans
- virtual environment
- facial animation
- social interaction
- facial expressions
- human body
- computer graphics
- motion capture
- embodied conversational agents
- serious games
- pedagogical agents
- virtual reality
- human faces
- emotional state
- face recognition
- crowd simulation
- user interface
- cognitive architecture
- learning environment
- knowledge base
- face images
- agent model
- multi party
- video sequences
- image processing