SEE ME ROAR: Self-determination Enhanced Engagement for Math Education Relying On Augmented Reality.
Jingya LiErik D. Van der SpekJun HuLoe M. G. FeijsPublished in: CHI PLAY (Companion) (2017)
Keyphrases
- augmented reality
- learning games
- mixed reality
- distance learning
- higher education
- e learning
- virtual reality
- virtual objects
- real scenes
- human computer interaction
- digital games
- user interface
- mobile augmented reality
- virtual environment
- real environment
- learning environment
- serious games
- real objects
- markerless
- camera tracking
- promising experimental results demonstrate
- mobile learning
- computer generated imagery
- fiducial markers
- molecular structures
- image registration
- artificial intelligence