Personalization of gamification-elements in an e-learning environment based on learners' motivation.
Fatemeh RoostaFattaneh TaghiyarehMaedeh MosharrafPublished in: IST (2016)
Keyphrases
- e learning
- life long learning
- educational hypermedia
- learning environment
- learning resources
- virtual classroom
- learning materials
- learning experience
- learner profiles
- educational environment
- learning activities
- learning objects
- distance learning
- personalized learning
- learning community
- learning process
- mobile robot
- lifelong learning
- online learning
- learning content
- language learning
- learning systems
- learning technologies
- user experience
- learner model
- instructional materials
- recommender systems
- effective learning
- learning styles
- knowledge management
- multimedia