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A Wind Interaction System from the Real to the Virtual World.
Jingyi Liu
Wataru Wakita
Published in:
ICAT-EGVE (Posters and Demos) (2020)
Keyphrases
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virtual world
virtual space
physical world
virtual environment
virtual objects
virtual reality
face to face interactions
multi user
mixed reality
augmented reality
virtual communities
user interaction
game based learning
social context