Labs R&D: rendering techniques in rise of the Tomb Raider.
Anton Kai MichelsPeter SikachevSamuel DelmontUriel DoyonFrancis MaheuxJean-Normand BucciDavid GallardoPublished in: SIGGRAPH Talks (2015)
Keyphrases
- high fidelity
- rate distortion
- computer graphics
- high quality
- real time
- volume rendering
- graphics hardware
- ray casting
- texture mapping
- d scene
- image synthesis
- real time rendering
- image based rendering
- ray tracing
- image based modeling
- direct volume rendering
- frame buffer
- high demand
- photorealistic
- cd rom
- image processing
- genetic algorithm
- databases